![]() ![]() In this article, we’ll examine Aignment with a critical eye. However, as the community has grown and the game has evolved, Alignment has become a weird, achaic holdover from previous editions which players view with increasing scepticism. While Alignment originally featured just the law-chaos axis, the good-evil axis was introduced in the 1977 Dungeons and Dragons Basic Set, and Alignment has continued to work in basically the same way ever since with occasional changes in wording or mechanics. This system provided a way to describe a creature’s moral outlook in extremely broad terms general enough to get a broad idea of a creatures’ worldview but not detailed enough to provide specifics about their personality. Since its earliest editions, Dungeons and Dragons has included a system known as “Alignment”. ![]()
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